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Using computer technology to educate, and improve lives.

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Miree Game Aesthetic

Posted on December 26, 2012August 11, 2013 by Jameson Quave

Today the thought of having a game that looks and feels like those old stop-motion christmas specials might be kind of interesting. I think I’m going to try and come up with some maya renders of what the shaders / world might look like. This is what I’ve got today. It’s mostly randomly scattered triangles…

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8 Great Open Source Projects to use in your next iPhone App

Posted on December 6, 2012February 17, 2015 by Jameson Quave

I’ve scoured the internet looking for great open source iOS apps, and what I determined is that what is really more interesting is the open source iOS components and frameworks. So here’s my list of the most useful open source iOS components. 8. PSCollectionView PSCollectionView is a custom collection view that allows for the easy creation of Pinterest-style…

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Augmented Reality using the Qualcomm SDK in Unity 3D

Posted on December 5, 2012September 11, 2020 by Jameson Quave

So I decided to take some time today to experiment with the augmented reality solutions out there and I came across the Qualcomm Developer SDK. It’s pretty simple to use in Unity 3D, they even provide a convenient little .unitypackage file you can just import to get everything set up correctly. I took this video after messing…

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Why honor points are the greatest thing to happen to online games since ever.

Posted on December 4, 2012June 27, 2020 by Jameson Quave

In the online game League of Legends, players need to cooperate with one another to win. One toxic player could ruin the match for anyone in the game. So the way Riot decided to deal with this was to give players the option, at the end of a match, to award their teammates and enemies honor….

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Evacuate! Dealing with natural disasters.

Posted on August 28, 2012February 21, 2020 by Jameson Quave

Ah, the joys of working in New Orleans during hurricane season. Today I spent most of my day executing our poorly planned strategy to deal with natural disasters. Beginning with finding out what everyone’s plans were. Are you evacuating? Y/N Are you planning to work? Y/N Do you have what you need to work remotely?…

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What employers want to know when hiring developers.

Posted on August 26, 2012August 11, 2013 by Jameson Quave

I was thinking the other day about how I try to quickly evaluate someone’s developer chops during a phone interview. One of the things I try to do is ask something baked in to the theory of what people learn from school. This is less about trying to see if someone has a formal education…

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iPhone review process

Posted on June 23, 2009May 7, 2020 by Jameson Quave

The primary reason people read a consumer review is to form the right purchasing decision. Considering that there’s a time and monetary commitment required for creating the acquisition of the iPhone, the necessity to be forewarned and forearmed is significant to several people who are of limited time and resources. In short, they peruse the iPhone reviews so on confirm they’re not making an inaccurate purchasing decision. If the credibility of the…

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How I Defeated The Cybersquatters

Posted on February 10, 2009January 6, 2020 by Jameson Quave

So here is my valiant story of how I crushed cyber squatters and their ‘acquisition fees.’ Let’s start at the beginning. ACT I: In December of 2008 I attempted to register a domain for my company, which I had created a website for locally. The name of the company was JQ Software, and it was…

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Microsoft Office Outlook XP Pro Vista Premium Enterprise Edition Plus

Posted on January 31, 2009June 28, 2018 by Jameson Quave

So I moved out of the spreadsheet world in to some real business software, but now I’m feeling like my computer has way too much running all the time. Is the Outlook+Quickbooks combo the only viable option for managing a business? I’ve looked in to some open source options, and for the most part it…

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iPhone SDK 2.2.1 released

Posted on January 28, 2009August 11, 2013 by Jameson Quave

So the SDK update is finally here! So what’s changed? According to diff, NOTHING! Perhaps they accidentally released 2.2 with the 2.2.1 label? Rumor has it, the update is a bug release, but diff shows no changes whatsoever between the two releases in the documentation. Whatever they fixed, they aren’t talking about it.

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Jameson Quave


I write about new technologies and how we interact with them.
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