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Using computer technology to educate, and improve lives.

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Category: Games

Posts relating to video games

Microsoft wants to own the living room with the Xbox One

Posted on May 21, 2013April 27, 2020 by Jameson Quave

Today Microsoft announced their new console, the Xbox One. The demo relied on heavy integration with cable television, multi-tasking, mobile phones, kinect, and voice commands. A demo of the product introduced “Snap mode”, a side-by-side multi-tasking type interface that allows the user to simultaneously watch television, play games, have a Skype call, use Internet Explorer,…

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The console question noone is asking

Posted on May 20, 2013January 18, 2020 by Jameson Quave

Most of the people I encounter these days with a tech startup are focusing on the web or mobile. They either have an idea that they want to push out to the app store, or a web service which may or may not have a mobile companion. The tech world as the startup scene sees…

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The next big thing is already available in your local toy aisle

Posted on March 29, 2013December 8, 2020 by Jameson Quave

I had this realization long ago that all new technologies seem to first surface as a lower-key version that exists mostly as a toy. If you think about the great innovations of our recent history, you may think of things like the internet, computers, or smart phones. But, before you could buy an iPad, you…

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Designing mobile apps for children

Posted on January 6, 2013January 6, 2013 by Jameson Quave

Mobile apps designed for children are becoming very popular as a result of the intuitive design of the iOS and Android touch screen operating systems. Never before has software been so accessible for pre schoolers, and elementary school students. However, there are some things that you should take careful consideration of when designing apps for…

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Miree Game Aesthetic

Posted on December 26, 2012August 11, 2013 by Jameson Quave

Today the thought of having a game that looks and feels like those old stop-motion christmas specials might be kind of interesting. I think I’m going to try and come up with some maya renders of what the shaders / world might look like. This is what I’ve got today. It’s mostly randomly scattered triangles…

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8 Great Open Source Projects to use in your next iPhone App

Posted on December 6, 2012February 17, 2015 by Jameson Quave

I’ve scoured the internet looking for great open source iOS apps, and what I determined is that what is really more interesting is the open source iOS components and frameworks. So here’s my list of the most useful open source iOS components. 8. PSCollectionView PSCollectionView is a custom collection view that allows for the easy creation of Pinterest-style…

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Augmented Reality using the Qualcomm SDK in Unity 3D

Posted on December 5, 2012September 11, 2020 by Jameson Quave

So I decided to take some time today to experiment with the augmented reality solutions out there and I came across the Qualcomm Developer SDK. It’s pretty simple to use in Unity 3D, they even provide a convenient little .unitypackage file you can just import to get everything set up correctly. I took this video after messing…

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Why honor points are the greatest thing to happen to online games since ever.

Posted on December 4, 2012June 27, 2020 by Jameson Quave

In the online game League of Legends, players need to cooperate with one another to win. One toxic player could ruin the match for anyone in the game. So the way Riot decided to deal with this was to give players the option, at the end of a match, to award their teammates and enemies honor….

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Jameson Quave


I write about new technologies and how we interact with them.
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