Want Swift news and tutorials delivered to your inbox?
Subscribe now and I'll start sending you updates.
No Spam. Ever.

Augmented Reality using the Qualcomm SDK in Unity 3D


So I decided to take some time today to experiment with the augmented reality solutions out there and I came across the Qualcomm Developer SDK. It’s pretty simple to use in Unity 3D, they even provide a convenient little .unitypackage file you can just import to get everything set up correctly. I took this video after messing with it for a few hours.


So, pretty cool library. I’m not sure how you could create games using trackers, but the fact that you can use pretty much any picture means we have the opportunity to make interesting games that exists on college campuses, or small communities with shared pinboard space, etc. Or even just releasing an iPhone app that is purchased with a board-game companion could be interesting here.

I know augmented reality is not entirely new any more, but I haven’t seen much done with the concept so far. I think there is a case for brainstorming potential uses with this technology, because no one has quite made the de-facto AR-defining experience for mobile devices yet.

Follow me on Twitter
Developing iOS 8 Apps in Swift
An upcoming ebook detailing everything you need to know to produce marketable apps for iOS 8 using swift.
Learn to produce real world applications through tutorials. Available for pre-order today at a 50% discount.

Early Access Available Now

Sign up now and get a set of FREE video tutorials on writing iOS apps coming soon.

Subscribe via RSS

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>