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Developing iOS Apps Using Swift Part 3 – Best Practices

Posted on June 3, 2014September 2, 2015 by Jameson Quave

This section completely updated to reflect changes in Xcode 6.3, as of April 16, 2015 In parts 1 & 2 we went over some basics of Swift, and set up a simple example project that creates a Table View and a puts some API results from iTunes inside of them. If you haven’t read that…

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Developing iOS Apps Using Swift Tutorial Part 2

Posted on June 2, 2014April 17, 2017 by Jameson Quave

This section completely updated to reflect changes in Xcode 8.3.1, as of April 17, 2017 In part 1 we went over some basics of Swift, and set up a simple example project that creates a Table View and a puts some text inside of them. If you haven’t read that yet, give it a read…

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Swift Tutorial – Developing iOS Apps Part 1

Posted on June 2, 2014June 15, 2020 by Jameson Quave

Swift Tutorial This tutorial updated to reflect changes in Xcode 8.3.1 and iOS 10, as of April 17, 2017 Apple announced at WWDC a major change to the way iOS apps are developed, it can now be done using a new programming language called Swift. In my efforts to adapt and learn the language’s common…

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The user is a customer. So why doesn’t software treat them like one?

Posted on December 14, 2013April 23, 2020 by Jameson Quave

So this may sound obvious. You may be thinking, yes of course the user is a customer. We treat them like customers by providing them with support, pitching to them our value in our sales and marketing materials, and a host of other things. We even go so far as looking up for CRM Examples of…

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Growing your audience by empowering users

Posted on January 5, 2013January 6, 2013 by Jameson Quave

What is it about apps like Instagram that result in such explosive growth? I think it is fair to say that most social networking apps and sites have grown organically. The apps receive word of mouth from users who enjoy using their software. So those with the most explosive growth must simply have the highest…

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Top 10 Lessons Learned from Launching iPhone Apps

Posted on January 3, 2013August 8, 2020 by Jameson Quave

Much has been written on the topic of launching iPhone apps, and software products in general. I have read a good bit of this info over the years and have tested many theories for how to successfully launch, and have come up with a list of what worked for me. So this is my personal…

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Miree

Miree is an experimental game that involves a time traveling protagonist who explores a strange world in the past, present, and future. The basic idea is that the player can travel backward and forward in time to affect events thousands of years later. The object of the game is to solve the most universal question…

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Jameson Quave


I write about new technologies and how we interact with them.
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