{"id":134,"date":"2012-12-26T18:17:32","date_gmt":"2012-12-27T00:17:32","guid":{"rendered":"http:\/\/jamesonquave.com\/blog\/?p=134"},"modified":"2013-08-11T19:18:58","modified_gmt":"2013-08-12T01:18:58","slug":"miree-game-aesthetic","status":"publish","type":"post","link":"https:\/\/jamesonquave.com\/blog\/miree-game-aesthetic\/","title":{"rendered":"Miree Game Aesthetic"},"content":{"rendered":"<p>Today the thought of having a game that looks and feels like those old stop-motion christmas specials might be kind of interesting. I think I&#8217;m going to try and come up with some maya renders of what the shaders \/ world might look like. This is what I&#8217;ve got today. It&#8217;s mostly randomly scattered triangles in an otherwise plain-old low poly world, like any game from the late 90s.<\/p>\n<p><a title=\"Low Poly Game Art Miree\" href=\"http:\/\/i.imgur.com\/NsmnY.png\" rel=\"attachment wp-att-142\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-142\" alt=\"Miree-5-300\" src=\"http:\/\/jamesonquave.com\/blog\/wp-content\/uploads\/Miree-5-300.png\" width=\"300\" height=\"169\" \/><\/a><\/p>\n<p><a href=\"http:\/\/i.imgur.com\/xgnQY.jpg\" rel=\"attachment wp-att-135\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-135\" alt=\"Miree game design Image 1\" src=\"http:\/\/jamesonquave.com\/blog\/wp-content\/uploads\/Miree2-300.png\" width=\"300\" height=\"169\" \/><\/a><a href=\"http:\/\/i.imgur.com\/9NImN.jpg\" rel=\"attachment wp-att-136\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-136\" alt=\"Miree game design Image 2\" src=\"http:\/\/jamesonquave.com\/blog\/wp-content\/uploads\/Miree-300.png\" width=\"300\" height=\"169\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today the thought of having a game that looks and feels like those old stop-motion christmas specials might be kind of interesting. I think I&#8217;m going to try and come up with some maya renders of what the shaders \/ world might look like. This is what I&#8217;ve got today. It&#8217;s mostly randomly scattered triangles&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_links_to":"","_links_to_target":""},"categories":[12],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.13 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Miree Game Aesthetic - Jameson Quave<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/jamesonquave.com\/blog\/miree-game-aesthetic\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Miree Game Aesthetic - Jameson Quave\" \/>\n<meta property=\"og:description\" content=\"Today the thought of having a game that looks and feels like those old stop-motion christmas specials might be kind of interesting. I think I&#8217;m going to try and come up with some maya renders of what the shaders \/ world might look like. This is what I&#8217;ve got today. It&#8217;s mostly randomly scattered triangles...\" \/>\n<meta property=\"og:url\" content=\"https:\/\/jamesonquave.com\/blog\/miree-game-aesthetic\/\" \/>\n<meta property=\"og:site_name\" content=\"Jameson Quave\" \/>\n<meta property=\"article:published_time\" content=\"2012-12-27T00:17:32+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2013-08-12T01:18:58+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/jamesonquave.com\/blog\/wp-content\/uploads\/Miree-5-300.png\" \/>\n<meta name=\"author\" content=\"Jameson Quave\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Jameson Quave\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/jamesonquave.com\/blog\/miree-game-aesthetic\/\",\"url\":\"https:\/\/jamesonquave.com\/blog\/miree-game-aesthetic\/\",\"name\":\"Miree Game Aesthetic - Jameson Quave\",\"isPartOf\":{\"@id\":\"https:\/\/jamesonquave.com\/blog\/#website\"},\"datePublished\":\"2012-12-27T00:17:32+00:00\",\"dateModified\":\"2013-08-12T01:18:58+00:00\",\"author\":{\"@id\":\"https:\/\/jamesonquave.com\/blog\/#\/schema\/person\/db6184f355c7f4e3b876d0f228c2fcfc\"},\"breadcrumb\":{\"@id\":\"https:\/\/jamesonquave.com\/blog\/miree-game-aesthetic\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/jamesonquave.com\/blog\/miree-game-aesthetic\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/jamesonquave.com\/blog\/miree-game-aesthetic\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/jamesonquave.com\/blog\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Miree Game Aesthetic\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/jamesonquave.com\/blog\/#website\",\"url\":\"https:\/\/jamesonquave.com\/blog\/\",\"name\":\"Jameson Quave\",\"description\":\"Using computer technology to educate, and improve lives.\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/jamesonquave.com\/blog\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/jamesonquave.com\/blog\/#\/schema\/person\/db6184f355c7f4e3b876d0f228c2fcfc\",\"name\":\"Jameson Quave\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/jamesonquave.com\/blog\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/d9786c83345117d560bbeab0e1f26814?s=96&d=retro&r=pg\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/d9786c83345117d560bbeab0e1f26814?s=96&d=retro&r=pg\",\"caption\":\"Jameson Quave\"},\"sameAs\":[\"http:\/\/jamesonquave.com\"],\"url\":\"https:\/\/jamesonquave.com\/blog\/author\/jquave\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Miree Game Aesthetic - Jameson Quave","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/jamesonquave.com\/blog\/miree-game-aesthetic\/","og_locale":"en_US","og_type":"article","og_title":"Miree Game Aesthetic - Jameson Quave","og_description":"Today the thought of having a game that looks and feels like those old stop-motion christmas specials might be kind of interesting. 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