{"id":134,"date":"2012-12-26T18:17:32","date_gmt":"2012-12-27T00:17:32","guid":{"rendered":"http:\/\/jamesonquave.com\/blog\/?p=134"},"modified":"2013-08-11T19:18:58","modified_gmt":"2013-08-12T01:18:58","slug":"miree-game-aesthetic","status":"publish","type":"post","link":"https:\/\/jamesonquave.com\/blog\/miree-game-aesthetic\/","title":{"rendered":"Miree Game Aesthetic"},"content":{"rendered":"<p>Today the thought of having a game that looks and feels like those old stop-motion christmas specials might be kind of interesting. I think I&#8217;m going to try and come up with some maya renders of what the shaders \/ world might look like. This is what I&#8217;ve got today. It&#8217;s mostly randomly scattered triangles in an otherwise plain-old low poly world, like any game from the late 90s.<\/p>\n<p><a title=\"Low Poly Game Art Miree\" href=\"http:\/\/i.imgur.com\/NsmnY.png\" rel=\"attachment wp-att-142\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-142\" alt=\"Miree-5-300\" src=\"http:\/\/jamesonquave.com\/blog\/wp-content\/uploads\/Miree-5-300.png\" width=\"300\" height=\"169\" \/><\/a><\/p>\n<p><a href=\"http:\/\/i.imgur.com\/xgnQY.jpg\" rel=\"attachment wp-att-135\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-135\" alt=\"Miree game design Image 1\" src=\"http:\/\/jamesonquave.com\/blog\/wp-content\/uploads\/Miree2-300.png\" width=\"300\" height=\"169\" \/><\/a><a href=\"http:\/\/i.imgur.com\/9NImN.jpg\" rel=\"attachment wp-att-136\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-136\" alt=\"Miree game design Image 2\" src=\"http:\/\/jamesonquave.com\/blog\/wp-content\/uploads\/Miree-300.png\" width=\"300\" height=\"169\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today the thought of having a game that looks and feels like those old stop-motion christmas specials might be kind of interesting. I think I&#8217;m going to try and come up with some maya renders of what the shaders \/ world might look like. This is what I&#8217;ve got today. It&#8217;s mostly randomly scattered triangles&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[12],"tags":[],"class_list":["post-134","post","type-post","status-publish","format-standard","hentry","category-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Miree Game Aesthetic - Jameson Quave<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/jamesonquave.com\/blog\/miree-game-aesthetic\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Miree Game Aesthetic - Jameson Quave\" \/>\n<meta property=\"og:description\" content=\"Today the thought of having a game that looks and feels like those old stop-motion christmas specials might be kind of interesting. I think I&#8217;m going to try and come up with some maya renders of what the shaders \/ world might look like. This is what I&#8217;ve got today. It&#8217;s mostly randomly scattered triangles...\" \/>\n<meta property=\"og:url\" content=\"https:\/\/jamesonquave.com\/blog\/miree-game-aesthetic\/\" \/>\n<meta property=\"og:site_name\" content=\"Jameson Quave\" \/>\n<meta property=\"article:published_time\" content=\"2012-12-27T00:17:32+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2013-08-12T01:18:58+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/jamesonquave.com\/blog\/wp-content\/uploads\/Miree-5-300.png\" \/>\n\t<meta property=\"og:image:width\" content=\"300\" \/>\n\t<meta property=\"og:image:height\" content=\"169\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Jameson Quave\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Jameson Quave\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/jamesonquave.com\\\/blog\\\/miree-game-aesthetic\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/jamesonquave.com\\\/blog\\\/miree-game-aesthetic\\\/\"},\"author\":{\"name\":\"Jameson Quave\",\"@id\":\"https:\\\/\\\/jamesonquave.com\\\/blog\\\/#\\\/schema\\\/person\\\/b348b01ffaa02b466481bd48653c20a0\"},\"headline\":\"Miree Game Aesthetic\",\"datePublished\":\"2012-12-27T00:17:32+00:00\",\"dateModified\":\"2013-08-12T01:18:58+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/jamesonquave.com\\\/blog\\\/miree-game-aesthetic\\\/\"},\"wordCount\":74,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/jamesonquave.com\\\/blog\\\/miree-game-aesthetic\\\/#primaryimage\"},\"thumbnailUrl\":\"http:\\\/\\\/jamesonquave.com\\\/blog\\\/wp-content\\\/uploads\\\/Miree-5-300.png\",\"articleSection\":[\"Games\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/jamesonquave.com\\\/blog\\\/miree-game-aesthetic\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/jamesonquave.com\\\/blog\\\/miree-game-aesthetic\\\/\",\"url\":\"https:\\\/\\\/jamesonquave.com\\\/blog\\\/miree-game-aesthetic\\\/\",\"name\":\"Miree Game Aesthetic - 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