About


Jameson QuaveA little about me and my background

I was born and raised in a small country town in southern Louisiana called Robert. Wikipedia defines Robert, LA as an “unincorporated community in Tangipahoa Parish, Louisiana, United States.”

Growing up I spent most of my time working on computers, electricity, and just generally experimenting with all things science and tech. I at some point discovered my passion for programming and spent my nights and weekends learning, teaching myself, and experimenting with different programming languages, different ideas, and every now and then some business concepts I thought could make some money.

After I finished high school I spent some time working with my father as an electrician. It wasn’t extremely rewarding work, but it was good money for me at the time. Eventually I decided construction wasn’t for me and decided to earn my degree in Electrical Engineering.

Partly as an effort to finance my education, I founded JQ Software in 2007. The company does CTO consultation, software development, and works with companies to implement digital marketing plans worldwide. Starting this company was the true beginning of my entrepreneurial career.

After doing consulting at JQS for a while, I decided to co-found Voodoo Games in 2009 with my partner Josh Hano. Josh is a very creative artist and game designer. While our participation in Voodoo’s projects is currently pretty low, it’s been a wild ride and fun experience to build a full fledged multi-platform game with only a handful of volunteers. We’re still at it to this day and hope to one day show the world the fruits of our labor.

During college, I spent a lot of time studying physics and software. Learning how I could integrate these things all together. I wanted to make electronics, and I wanted to make software. I wanted to figure out how that might make sense with my entrepreneurial drive.

The iPhone was released during this time, and it sent a bit of a shockwave through the world of both electronics and software development. When Apple released it’s SDK for developers, I immediately knew this was something I wanted to pursue. But with a background in simple consulting work, electrician work, and an education in engineering, I didn’t have the marketing or sales skills required to sell iPhone development services, but I knew someone who did, my future partner Neel Sus who was running a B2B software development firm in New Orleans at the time called Susco Solutions.

We deliberated on the idea for over a year, and finally decided to take the plunge. In 2010, we founded Touch Studios. Since then, the firm has grown to be one of the most well known mobile development firms in the city of New Orleans.

The rest of this story has yet to be written, but I’m feeling more excited about the future than ever, and I can’t wait to see what happens.

 

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